Re: A89: Re: This sprite code in C
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Re: A89: Re: This sprite code in C
In a message dated 8/22/99 11:10:39 AM Eastern Daylight Time,
noveck@pluto.njcc.com writes:
> >asm("
> > move.w 8(%sp),%d0
> > move.w 10(%sp),%d1
> > lea sprite(PC),%a0 this command works if l remove the (PC), but l
need
> >to put (PC) after sprite and the compiler doesn't like it.
>
> %PC - it's a technically a register, you need your % =)
>
> >sprite: dc.w 8
> > dc.w 1
> > dc.b %00000000 having this line returns "bad expression." l
guess
> >it's maybe because % is used to signal a register, but how do l do this
> >command now?
> >mask: dc.b %00000000 same here.
>
> Convert the binary to decimal (base 10) -- %00000000 = 0, %00000001 = 1,
> %00000010 = 2, %00000011 = 3. . .
l tried doing this, but l get illegal instructions... how do l make this
work??
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