Re: A89: Re: This sprite code in C


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Re: A89: Re: This sprite code in C




In a message dated 8/22/99 11:10:39 AM Eastern Daylight Time, 
noveck@pluto.njcc.com writes:

> >asm("
>  >    move.w 8(%sp),%d0
>  >    move.w 10(%sp),%d1
>  >    lea sprite(PC),%a0  this command works if l remove the (PC), but l 
need
>  >to put (PC) after sprite and the compiler doesn't like it.
>  
>  %PC - it's a technically a register, you need your % =)
>  
>  >sprite: dc.w    8
>  >    dc.w    1
>  >    dc.b    %00000000   having this line returns "bad expression."  l 
guess
>  >it's maybe because % is used to signal a register, but how do l do this
>  >command now?
>  >mask:   dc.b    %00000000   same here.
>  
>  Convert the binary to decimal (base 10) -- %00000000 = 0, %00000001 = 1,
>  %00000010 = 2, %00000011 = 3. . .

l tried doing this, but l get illegal instructions... how do l make this 
work??


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