Re: A89: Drug War vs. Stock Market


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Re: A89: Drug War vs. Stock Market






Flin, I'm sure we'd all appreciate it if you'd be a gentleman and not
respond to posts with stupid, wasteful remarks like this.  In fact, I'm sure
noone on this list even wants to hear me tell you to GROW UP.  And I'm sure
that if you WOULD, then I wouldn't have to waste my time re-emphasizing this
crucial point; and you wouldn't be wasting 45 seconds to read this message.

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>blah
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>- blah
>blah@blah.blah
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>David Phillips wrote:
>
>> Since when does speed matter?!  Speed always matters.  The only time when
>> code is fast enough is when any increase would make no perceivable
>> difference to the user.  Then it is time to optimize elsewhere.  But in a
>> game like you suggest, speed still matters greatly.
>>
>> It would be next-to-impossible to do all the graphics and maps required
in
>> basic.  And if you did manage to write it in basic, who would want to
wait
>> around and watch the display redraw itself?
>>
>> But to end this unintentional flame war, I will apologize now to you and
>> everyone else on the list.
>>
>> At 07:12 PM 9/27/98 EDT, you wrote:
>> >
>> >Listen you arrogant shit.  I never said to write it in asm, and I never
said
>> >to make it exactly like XCOM.  Nor did I ever say that I could program
in
>> asm.
>> >So op-codes and endless lines of cryptic letters and numbers ain't my
bag.
>> >That's no reason to act like a fucking turd.  And since when did speed
matter
>> >in a turn based game?
>> >
>> >In a message dated 98-09-27 15:48:39 EDT, David Phillips wrote:
>> >
>> ><< XCOM?  Could be made pretty easily?  I always laugh at remarks like
this
>> > made by non-programmers.  A game like that would take many months of
work
>> > to do.  It takes alot of time to write code in asm.  Even if you were
using
>> > a C compiler (and the compiled C code would be much slower than
>> > hand-optimized asm) it would still take at least a month or two to
write.
>> > And this assumes that you knew what you were doing and knew how to make
a
>> > game like that.  If you'd never made a game in asm before and never
written
>> > something similiar for some other platform, I don't see any way you
could
>> > write one.
>> >
>> > If it's so easy, let's see you write it. >>
>> >
>>
>> --
>> David Phillips
>> mailto:electrum@tfs.net
>> ICQ: 13811951
>> AOL/AIM: Electrum32
>