-Dormando
Fantasyware (NOT THE ONE THAT CREATED DRUG WARS IN THE FIRST PLACE@#%@$%)
flinn wrote:
I second that...- Flinn
flinn@mindspring.comThayne Miller wrote:
I'd also like to voice my agreement. I didn't like that game very much at all, and I think it would be a waste to even bother programming a new version. The TI-89 is probably the most advanced TI calculator to date and I'm sure it would be in the interest of the gaming/programming community if some cool graphical games were made to take advantage of the bigger screen and larger memory capacity. If you still really want to make drugwars, then may I suggest you sit down for 15 minutes and write it in basic, rather than waste tons of time doing it in ASM. You might as well use the ASM to its fullest capabilities. Perhaps a graphical version would be more entertaining :-)__
Thayne Miller
mailto:yomaster@inconnect.com
ICQ# 4637439 | mailto:4637439@pager.mirabilis.com
http://www.geocities.com/SiliconValley/Heights/5084 LDS member http://www.lds.org "The greatest pleasure in yo-yoing is an abstract
pleasure--watching the dramatization of simple physical
laws, and realizing they will never fail if a trick is done
correctly. The geometric purity of it! The string isn't
just a string, it is a tool in the enactment of theorems.
It is a line, an idea" - Frank Conroy, Stop Timewell, hate to be a spoil sport, but i don't think drugwars was really that good of a game. it's been on the 86 and 85 that i know of, and i'm sure it's on the 83 too. why not use the memory more efficiently. we have 184K, i think, and don't really need to worry about memory.
really i'm saying i don't like the idea and you should come up with a new one.sorry.
At 08:35 PM 9/22/98, you wrote:
>
>-----BEGIN PGP SIGNED MESSAGE-----
>Hash: SHA1
>
>Hello everyone. I'm in the process of making a version of Drugwars for
>the 89/92/92+. I'm planing the features below. I have only a few
>things to ask of all of you. First, is anyone else making this? If so
>I might make something else. Second: Where is there some free RAM that
>I can use for temporary variables (preferably an address that's the
>same on all 3 68k calcs), and are there any other features you would
>all like to see implemented? As for betas there will only be one
>public beta if any, a bug release. Basically I'll release the final
>code and if there are any bugs I'll fix them and release the final.
>Obviously this will be freeware. I will keep project status on my web
>page (the address is in the signature) but I won't post the stuff in
>this e-mail until it's mostly finalized. In other words, when I get
>suggestions. Thanks for your attention
>
>* it WILL BE Plus Shell
>* 4 or 5 locations
>* 6 or 7 drugs
>* The ability to beat up people
>* The bank pays interest
>* A very small size
>* Teacher key that goes to the OS and saves your game
>* High scores
>* Play for a month ($), a week ($), play till you get $1,000,000
>(days)
>
>
>
>Michael Bryan Cook
>- ------------------------------
>E-Mail - MBCook@MBCook.com
>- ------------------------------
>Web Page - http://www.MBCook.com
>Amazed Guy Award Page - http://www.MBCook.com/amazed.html
>MIDI Page - http://www.MBCook.com/midi.html
>NetSmart Page - http://www.MBCook.com/netsmart.html
>Parodies Page - http://www.MBCook.com/parodies.html
>Rush Sounds Page - http://www.MBCook.com/rush.html
>TI Page - http://www.MBCook.com/ti.html
>- ------------------------------
>I pledge allegiance to the compatibles of IBM, and everything that
>goes with them. And for the companies under which it stands, one
>industry, under Bill, with games and perhapsles for all!
>
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>{-kimo-}Chemistry 1131 at the college doesn't tickle my pickle!-kimo__________________________________________