Re: A89: StarFox89
[Prev][Next][Index][Thread]
Re: A89: StarFox89
You've asked for it, so here it is!
Definitely in the game:
3D
Fox in his Arwing
3 Lasers
1 normal laser
Double laser (power = normal *2)
Triple laser (power = normal *3) (maybe it should only be two lasers, but with quad power) ??
?? # of levels included w/the game (inside the game)
external levels (must solve at least 2 - 4 puzzles in order to use if puzzles are implemented ??)
Random and planned comments
Computer level editor
Optional Features so far:
Puzzles (TurboSoft did a good job of describing this)
Comments from teammates with hints for the puzzles
LandMaster
that submarine (whatever it's called)
on-calc level editor
4-Player modes ??
2-Player modes ??
New ship(s)??
Sound??
Things that more than probably wont happen:
Change the title to somthing else
Change the characters' names to something else
Change the ships/weapons/anything else I left out to something else
Everything with a "??" by it is what I came up with, but hadn't put on the list yet. If you have
anything to add to this list, I'll be happy to add it.
-Miles Raymond
-----Original Message-----
From: TurboSoft@aol.com <TurboSoft@aol.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Monday, November 23, 1998 3:05 PM
Subject: Re: A89: StarFox89
>In a message dated 11/23/98 1:25:49 AM Eastern Standard Time,
>assets@eden.rutgers.edu writes:
>
>> It's important for him to think about features that he will eventually want
>> to implement. That doesn't mean he should code those things right away,
>but
>> if he knows what he wants to implement in the future, thinking about them
>> ahead of time will make them easier to add when he does.
>
>Miles, it would be good to make a list of all the possible features we've been
>discussing, even if not all of them will be put into the game.