Re: A89: Fw: StarFox -Reply


[Prev][Next][Index][Thread]

Re: A89: Fw: StarFox -Reply




Good idea, except; once they have the game, what's going to stop them from marketing it, and
claiming it as their own?  I don't think anyone would buy it from them (I'm not that good of a
programmer, and this is a long-term project) because it will always be free on ticalc.org (unless
NOA sues them also?!?!) and this mailing list.

And about making a 64-bit game on a 8(I think)-bit system, well, I'm going to try to improvise, and
I can bet money that it's not going to be the best StarFox possible, but it's going to be something
I can play durring class, and get away with.  Try bringing a SNES or a N64 to school to play StarFox
and not get noticed...  (I love StarFox, just in case you didn't pick that up)

-Miles Raymond

-----Original Message-----
From: Justin M Bosch <justin-b@juno.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Wednesday, November 18, 1998 10:35 PM
Subject: Re: A89: Fw: StarFox -Reply


>The only resemblance that would be there is the name and characters.  How
>could you possibly recreate in full a game designed for a 64-bit system
>on a graphing calculator?  So call it Star something, make up some
>characters and get cracking.  Also, I doubt he looked any further through
>your letter once he got to the mention about using his company's
>property.  On top of that, he probably has no clue what a TI-89 is.  I'm
>not a lawyer though, so maybe when you are done, for your own safety, you
>might want to send them the game and explain how they can run it to check
>for infringement.  I doubt they will bother going to all of that trouble.
>
>Justin Bosch
>justin-b@juno.com
>
>On Wed, 18 Nov 1998 21:55:27 -0600 "Miles Raymond" <m_rayman@bigfoot.com>
>writes:
>>
>>Hey everyone!  Take a look at the attached message and tell me what
>>your opinions about it are.  Do
>>you think that means that if I make it, NOA will sue me?  I wouldn't
>>be making a profit out of it,
>>but I don't think that Bill Reno recognized that all TI programs are
>>free.  Should I start on this,
>>or should I avoid the risk of getting sued...
>>
>>And if you take a look at that second paragraph...  Do you think there
>>is anything going on between
>>MS and NOA??  (next Nintendo platform will be running MS Windows64...)
>> Scary...
>>
>>-Miles Raymond
>>
>>-----Original Message-----
>>From: Nintendo Nintendo <NINTENDO@noa.nintendo.com>
>>To: m_rayman@bigfoot.com <m_rayman@bigfoot.com>
>>Date: Wednesday, November 18, 1998 4:03 PM
>>Subject: StarFox -Reply
>>
>>>Hello Miles!
>>>
>>>Thanks for contacting us before spending too much time on your
>>>project.  I could attach the extremely lengthy form-letter response
>>>from our Legal Department to companies\individuals asking to
>>>use our copyrighted/trademarked property, but I'll condense it to
>>>one word: No!
>>>
>>>Any distribution or use of a game containing the properties you
>>>suggest would prompt swift action.  Our Legal Department
>>>aggressively protects the company's property.  As would the
>>>Legal Department of any company.  I'm sure if you were to contact
>>>Microsoft, our neighbor, and ask if you could use the name
>>>Windows for your OS, you would get that lengthy legal response
>>>and possibly more!  ;-)
>>>
>>>Nintendo of America Inc.
>>>Bill Reno
>>>
>>>World Wide Web URL: |  Power Line (Automated Product Info)
>>>http://www.nintendo.com/ |   (425)885-7529
>>>
>>>>>> "Miles Raymond" <m_rayman@bigfoot.com> 11/16/98
>>>07:50pm >>>
>>>Hello
>>>
>>>My name is Miles Raymond.  I would like to know if I can make a
>>>game for the Texas Instruments 89 (TI-89) graphing calculator
>>>based on StarFox64.  I am contacting you first because I would
>>>like to know if I would be infringing on any copyrights that
>>>Nintendo has on the StarFox name or the game play/design.  The
>>>title that I would like to make is called StarFox89 and it will be
>>>programmed in assembly, for fast, efficient code.
>>>
>>>Thank you for you time, and your response.
>>>
>>>-Miles Raymond


Follow-Ups: