Re: A89: Othello
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Re: A89: Othello
At 14:27 1998-12-19 +0100, you wrote:
>
>I'm planning to do an Othello game (I have already done one for two players
>on the same calc) for two players with the link cable and one player vs the
>calc. Has anyone an idea how I could code the AI (artificial intelligence)
>of the calc and how to transmit data with the link in assembly ?
>Thank you.
Othello is probably a quite easy game to make a computer that plays
fairly well. You'll need to learn about adversary search (used in games
like othello, chess, checkers etc), and an excellent page about that is:
http://www.insight.demon.co.uk/Computer_chess/Graham/formcmp.htm
The page uses a chess game as an example, but the technique is identical
with othello.
//Jimmy M�rdell
E-mail: yarin@acc.umu.se
Homepage: http://www.acc.umu.se/~yarin/
References:
- A89: Othello
- From: "=?iso-8859-1?Q?Rapha=EBl_HUCK?=" <philhuck@club-internet.fr>