Re: A89: How to turn a 3d voxel into a 2d pixel
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Re: A89: How to turn a 3d voxel into a 2d pixel
In a message dated 12/18/98 5:02:13 PM Eastern Standard Time,
nlmueller@students.wisc.edu writes:
> But you sill need to account for the x value, but I assume you would have
> done that too. This works, but the image will probably look distorted --
> ie. a cube will not appear to be a cube. I guess you're also making the
> assumption that as objects get further away, z goes down. Remeber that the
> further away a point is from the observer the closer it appears to <0,0>.
>
> --Nate
l'm not also adding in perspective...