A89: Re: Enough is enough
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A89: Re: Enough is enough
I am sorry you feel that way. I tried to help out in the best way I could. It just so happens that
he asked how to do something. I had figured that he had already looked over asm code, and didn't
understand it, so I gave reference to BASIC code, in hopes that it would help him, because BASIC is
easily understood. That is the only reason I mentioned BASIC. I know that this is an assembly
list, and that a TI-BASIC list does exist. The overall goal is to program in assembly, correct? In
order to program in assembly, one has to learn it first. I was simply aiding the learning process
by way of a simpler language. Please try to see the overall benefit of being able to work with
BASIC programs to help assembly students.
-Miles Raymond
-----Original Message-----
From: Matt Johnson <matt2000@dogtech.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Thursday, December 17, 1998 5:27 AM
Subject: A89: Enough is enough
>
>I could be wrong, nope. I'm right. Wrong mailing list. This is not a
>TI-BASIC mailing list! I have over 1700 messages
>and I could have sworn to god I did not join the TI-BASIC mailing list. Why
>are all the discussions about BASIC? If this
>got any more off topic then it would become like the TI-86 mailing list.. No
>worry though, I think it is time for me to start
>a *real* mailing list for real (asm) programmers, invitation only, of
>course. Feel free to flame me :)
>
>Later,
> Matt Johnson
>
>>I could be wrong, but I think it's as simple as that TI-BASIC race game...
>It's really similar to
>>falldown, except you are what looks like a car driving down the track. I
>made a two-player version
>>of that for the 83, but it was slow. The basic idea is to keep a "map" of
>the background, to
>>calculate collisions and such. Every cycle, a row is added to the bottom,
>and a row is removed from
>>the top, since it is no longer neccessary. I don't know how to do all of
>that in asm, but if you
>>take a look at that BASIC game, then I think you can figure it out.
>>
>>-Miles Raymond
>>
>>-----Original Message-----
>>From: S43R80@aol.com <S43R80@aol.com>
>>To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
>>Date: Wednesday, December 16, 1998 10:19 PM
>>Subject: A89: general question
>>
>>
>>>Would someone mind explaining how games that involve something moving
>further
>>>and further (not actually moving, though) are made with the backround
>>>constantly chaging accordingly to the distance the object has traveled...
>>>
>>>ie: plane jump
>>>
>>>Simple explanation will suffice...no code really needed
>>>
>>>THANKS
>>>-Steve-