Re: A89: Enough is enough
[Prev][Next][Index][Thread]
Re: A89: Enough is enough
In a message dated 98-12-17 06:27:23 EST, you write:
LOOK, "buddy"...I don't know what crawled up your ass but I, myself did not
see any basic code anywhere...I was asking a certain question so I might later
be able to design a certain game...Mr. Raymand felt the best way to explain
this was with an example from a tibasic game...He did not list any tibasic
code. He merely suggested that I might look at this racing game...In fact:
These replies were the very least "off topic" that I have seen in a long
time...that is untill you put in your 2 cents...
I also might add "think before you act"...Oh and go ahead and start your
"real" programming list...You won't be getting any replies, much less off
topic ones
<< I could be wrong, nope. I'm right. Wrong mailing list. This is not a
TI-BASIC mailing list! I have over 1700 messages
and I could have sworn to god I did not join the TI-BASIC mailing list. Why
are all the discussions about BASIC? If this
got any more off topic then it would become like the TI-86 mailing list.. No
worry though, I think it is time for me to start
a *real* mailing list for real (asm) programmers, invitation only, of
course. Feel free to flame me :)
Later,
Matt Johnson
>I could be wrong, but I think it's as simple as that TI-BASIC race game...
It's really similar to
>falldown, except you are what looks like a car driving down the track. I
made a two-player version
>of that for the 83, but it was slow. The basic idea is to keep a "map" of
the background, to
>calculate collisions and such. Every cycle, a row is added to the bottom,
and a row is removed from
>the top, since it is no longer neccessary. I don't know how to do all of
that in asm, but if you
>take a look at that BASIC game, then I think you can figure it out.
>
>-Miles Raymond
>
>-----Original Message-----
>From: S43R80@aol.com <S43R80@aol.com>
>To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
>Date: Wednesday, December 16, 1998 10:19 PM
>Subject: A89: general question
>
>
>>Would someone mind explaining how games that involve something moving
further
>>and further (not actually moving, though) are made with the backround
>>constantly chaging accordingly to the distance the object has traveled...
>>
>>ie: plane jump
>>
>>Simple explanation will suffice...no code really needed
>>
>>THANKS
>>-Steve-
>>