Re: A89: Basic -- 3Dstudio
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Re: A89: Basic -- 3Dstudio
In a message dated 12/16/98 4:41:14 PM Eastern Standard Time,
nlmueller@students.wisc.edu writes:
> Moving a point <x,y,z> in the direction of the vector <a,b,c>
>
> | 1 0 0 a |
> | 0 1 0 b | * <x, y, z, 1> = <x+a, y+b, z+c>
> | 0 0 1 c |
how does this move a point in the direction of a,b,c? help?
> Rotating a point m degrees around the z axes
>
> | cos(m) sin(m) 0 |
> | -sin(m) cos(m) 0 | * <x, y, z> = <x*cos(m)+y*sin(m), -x*sin(m)+y*co(m),
z>
> | 0 0 1 |
>
> Which makes sense if you remember your matrix multiplication
?
> | a b c | | x | | ax + by + cz |
> | d e f | * | y | = | dx + ey + fz |
> | g h i | | z | | gx + hy + iz |
how can l make a point out of that answer?
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