[A86] Re: What's wrong w/ This?2
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[A86] Re: What's wrong w/ This?2
You are using the bitmask wrongly. You are trying to use it as a pixel
incrementor or something. You need to keep de as 16. Another thing is that
this routine just draws sprites aligned on a byte. The bitmask is used for
sprites drawn in between two bytes on the screen. What you need to do is load
16 into e and 0 into d. Currently your routine adds whatever the bitmask for
loacation you give it to hl each loop. You only want it to go down one line,
or 16 bytes.
Marc McG