[A86] Re: The f'n 86 screen
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[A86] Re: The f'n 86 screen
It sounds like your calcs on crack. Do any other games have this problem? or
just the game you're making? Are you using the regular putsprite routine or
a modified version? Maybe you might wanna try it with new batteries? Who
knows if this will help or not until you try it... also you might wanna
write a few pixels to the screen buffer and see if theres any problems with
dimming or whatnot. Other than that it might be a problem with the screen
(if it's not just your program) cuz of how you describe it scrolling down
the screen.
> I have been having many problems with the screen of the Ti-86. In
> several of my programs, the sprites that I draw (like bullets going
> vertically up the screen) get very dim, no matter what the contrast.
Also,
> the little sprite at the bottom of the screen that doesn't move gets a
little
> hole in the middle of it where the line of bullet sprites are above it.
When
> I used halts to slow down the cycles of the program, the dimness will flip
> between the top half of the screen to the bottom half of the screen every
few
> seconds. If I disable interrupts and loop a large number of loops to slow
> down the program, the graphics get all choppy and the problem with the
> dimness affects about half the screen, but scrolls vertically down and
> restarts at the top of the screen. I also have this exact problem in my
> 3-level grayscale routine. If you know what this is or know how to fix
it,
> please let me know, because I kinda have no clue.
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