[A86] Re: The f'n 86 screen
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[A86] Re: The f'n 86 screen
So, how do you know when the vertical refresh is ready? And why does it only
happen at a horisontal line about 2 pixels wide?
----Original Message Follows----
From: "David Phillips" <david@acz.org>
Reply-To: assembly-86@lists.ticalc.org
To: <assembly-86@lists.ticalc.org>
Subject: [A86] Re: The f'n 86 screen
Date: Mon, 1 Oct 2001 12:49:59 -0700
This is caused by not waiting for the vertical refresh before updating the
screen, and erasing the sprite again before it's ever actually displayed.
> I've actually come across this problem also. The first real game I made
to
> the 86 used a sprite routine by Movax. It worked great, but when I
crossed
a
> certain horisontal line on the screen, the sprite went
"semi-transparent".
> If I then started going horisontally along this line, the problem
remained.
> If you want to see this problem in action, and don't mind downloading a
> crappy game, you can get it from www.ticalc.org/pub/86/asm/bolldin.zip
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