Re: A86: Re: game of life
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Re: A86: Re: game of life
I saw this somewhere before. I think I used these rules when I wrote
Colony. But I never really found any background info on the whole
idea... what is Life? Mathematical Biology?
Cassady Roop
David Phillips wrote:
>
> Nice :)
>
> Are you using these rules?
>
> 0 - 1: cell dies
> 2: cell lives
> 3: cell is born (lives if exists)
> 4 - 8: cell dies
>
> > in case, by some freak chance, anyone cares about this, the absolute
> > fastest a full-screen game of life implementation on the ti-86 could run
> > is about 6.5 frames per second.
> >
> > i've got it down to ~953000 clocks for one screen update, that's ~116
> > clocks per pixel.
> > with a 6mhz clock, that's ~6.3 frames/sec
> >
> > just a few useless statistics!
References: