Re: A86: scrolling
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Re: A86: scrolling
You'll need to modify GridPutSprite to write to a buffer. My RPG uses a
modified version as well for writing to a buffer.
-Tim
On Mon, 1 May 2000 rabidcow@juno.com wrote:
>
> have a buffer that's 8 pixels higher than the screen & draw your level
> into that with one extra row
> (or move the screen & use that as the buffer)
> every time you want to scroll by one pixel, move the buffer 16 bytes (one
> row of pixels)
> when you've scrolled 8 lines, redraw the buffer (or just the extra last
> row)
>
> -josh
>
> On Mon, 1 May 2000 22:42:34 EDT Cybeross@aol.com writes:
> >
> > I'm making a program that uses a Grid sprite routine. It has
> > levels that
> > can be scrolled down, (it is a skiing game).
> > I can scroll the levels, but only one row at a time. one row is 8
> > pixels, so
> > how can I scroll only one pixel at a time? If it's at all possible,
> > I don't
> > want to have to use a regular PutSprite routine.
> > -thanks
> >
> >
> > -Ross Palmer (TCPA)
> >
>
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