A86: Tilemaps and Collision Detection


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A86: Tilemaps and Collision Detection





I was looking at the tilemaps section over at 86 Central and went to put
together a little demo for an RPG I'm working on. I needed the guy to walk
around and stop if he hit a block. I tried ACZ's routines but couldn't put
together a working example of how to use them. The little guy just walks
around through the blocks :) He does however stop if you try to go left at
the very top or bottom row of the screen as well as stopping if you try to
go off the top or bottom of the screen. Can anyone put together an example
for me to see how to use these routines? (http://ti86.acz.org). Thanks.

-}InFuZeD{