Re: A86: Link Tutorial


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Re: A86: Link Tutorial




http://ti86.acz.org/routines/link86.asm

These are essentially the ZTetris link routines (which are essentially
Pascal's routines) with some modifications by me to make them easy to just
drop into your program.  I released a demo called Outlaw (similiar to the
Atari 2600 game with the same name) where you and the other calc moves a
cowboy up and down and shoots at the other guy.  It had problems with
getting out of synch (only spent a day on it), but is a good example of how
to use them in a game.  It needed a better communications model, but getting
anything to work correctly on the 86 is extremely hard.

I think that an interrupt controlled buffer system like the 89/92 would work
much better, though it still might have problems.  Modelling something after
TI's routines would be best, as they seem to be more stable than anything
else I've seen.  Though, the thing to remember, is that the 89/92 have a
link port interrupt (as does the Game Boy), so that kind of stuff is much
easier.  Just don't try to send too much data (like Outlaw does) and you'll
be fine.

As for the file, I don't have it (was on my old computer), and don't think
ticalc.org ever posted it, so if someone still has it, feel free to send it
to me or post it to the list (please!).


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> Where can I find link routines?
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