Re: A86: Storing decimal to OP1
[Prev][Next][Index][Thread]
Re: A86: Storing decimal to OP1
Speaking of speed, I've attached a sprite routine that I pulled directly out
of Katydid. There's two versions actually.
The first version (bmpput.asm) does fixed-height sprites, usually you will
want 8x8. The second version (bmpput2.asm) does variable-height sprites as
passed into the routine (8xN).
Don't expect these to be on ticalc.org since the file archivers don't check
the mailing lists for new files.
----- Original Message -----
From: <ComAsYuAre@aol.com>
To: <assembly-86@lists.ticalc.org>
Sent: Saturday, November 20, 1999 4:39 PM
Subject: Re: A86: Storing decimal to OP1
>
> In a message dated 11/20/99 18:34:23 Eastern Standard Time,
> pcflyer1@hotmail.com writes:
>
> > Where would I get that algorithm written my Jimmy Mardell?
>
> It's in ticalc.org's assembly routines section.
>
>
> ----
> Jonah Cohen
> <ComAsYuAre@aol.com>
> http://linux.hypnotic.org/~jonah/
>
bmpput2.asm
bmpput.asm
Follow-Ups:
References: