Re: A86: Question
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Re: A86: Question
In your program, you will have to lookup the addresses of Q and R and then
load the proper pages in ram and etc. Then you will have to copy the data in
those vars into op1, and then use a rom call that sets a to the value in
_op1. Then you set up the sprite routine, give it the coords and print it
out.
This is just a simple outline. If you would like specific info, mail me
personally, and i'll write a routine for you or something.
Later,
Chicane
Chicken wrote:
> I'm trying to create a program that will read to variables from off the
> calculator, and display an aligned sprite at those coordinates. In other
> words, I want to type into my calculator 5/->/Q (row variable) and 3/->/R
> (column variable). Then the asm prog will read Q and R and display an
> aligned sprite at Q,R. How do I do this?
> -Chicken
> "The Chicken Nation shall rise against you."
>
> -Chicken
> "The Chicken Nation shall rise against you."
>
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