A86: im a little stupid so i need some help
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A86: im a little stupid so i need some help
ok im trying to make a game, a very simple one but it doesnt quite work right.
you can download it from http://www.angelfire.com/ny2/mgc/Tag.txt
here are the routines that give me trouble
i think it might be the conditionals but i cant get it to work
please let me know what im doing wrong
playerx = _textShadow ;1
playery = _textShadow+1 ;1
enemyx = _textShadow+2 ;1
enemyy = _textShadow+3 ;1
counter = _textShadow+4 ;1
score = _textShadow+5 ;2
;player starts at 0,0
;enemy starts at 15,7
;and i use Dan Eble's grid sprite routine
;so all coord should be between 0-7 and 0-15
move_down:
ld hl,playery
ld a,(hl)
cp 7 ;see if y value is max
ret z ;return if so
inc a
ld (hl),a
ret
move_up:
ld hl,playery
ld a,(hl)
cp 0 ;check y value if max
ret z ;return if so
dec a
ld (hl),a
ret
move_left:
ld hl,playerx
ld a,(hl)
cp 0
ret z
dec a
ld (hl),a
ret
move_right:
ld hl,playerx
ld a,(hl)
cp 15
ret z
inc a
ld (hl),a
ret
;this routine should move the enemy towards
;the player but it doesnt seem to work right
move_enemy:
ld hl,counter
ld (hl),10
ld hl,playerx
ld a,(hl)
inc hl
inc hl
ld b,(hl)
cp b
jp z,move_enemy_up_or_down
jp c,move_enemy_left
jp move_enemy_right
move_enemy_left:
ld hl,enemyx
ld a,(hl)
inc a
ld (hl),a
ret
move_enemy_right:
ld hl,enemyx
ld a,(hl)
dec a
ld (hl),a
ret
move_enemy_up_or_down:
ld hl,playery
ld a,(hl)
ld hl,enemyy
ld b,(hl)
cp b
jp z,hit
jp c,move_enemy_up
jp move_enemy_down
move_enemy_up:
ld a,(hl)
dec a
ld (hl),a
ret
move_enemy_down:
ld a,(hl)
inc a
ld (hl),a
ret