Re: A86: Re: collisions


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Re: A86: Re: collisions




okay.  i think i got it figured out excpet what register do i load the second 
sprite into?  i am puting the first one in 'ix'  but i forgot what i was 
going to do with the other one.  this is what my code looks like for defining 
the sprites and setting coords:

Sprites:
	 ld ix,Sprite1				; Load Sprite one into 'ix' 
register
	 ld b,1						; set b coord to 1
	 ld c,1						; set c coord to 1
	 ld XX,Sprite2				; dont know what variable
	 ld d,10						; load d with 
coord 10
	 ld e,10						; load e with 
coord 10
 	 call DispSprite				; display the sprites 
to the screen
 .....
DispSprite:					;routine for displaying 
sprites...
 	.....
.....
Sprite1:						; simple smiley face
	.db %00000000
	.db %00100100
	.db %00100100
	.db %00000000
	.db %01000010
	.db %01000010
	.db %00111100
	.db %00000000
Sprite2						; inverted smiley face
	.db %11111111
	.db %11011011
	.db %11011011
	.db %11111111
	.db %10111101
	.db %10111101
	.db %11000011
	.db %11111111


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