Re: A86: Re: collisions
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Re: A86: Re: collisions
could some one let me know whats going on in this procedure? i dont
understand any of it :( where do I stick this in my code? after it draws
the sprites? how does it know what sprites it is looking at for the
collision?
thanks,
-=-=1414=-=-
> ; bc = (x1,y1), de = (x2,y2)
> ; returns: no carry = collision
> CheckCollision:
> ld a,d
> add a,7
> cp b
> ret c
> ld a,b
> add a,7
> cp d
> ret c
> ld a,e
> add a,7
> cp c
> ret c
> ld a,c
> add a,7
> cp e
> ret
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