Re: A86: Rotating sprites
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Re: A86: Rotating sprites
Yeah, it doesn't sound too difficult to just rotate something 90 or 180
degrees... you could just take the first bit of the 8 bites (in a 8*8 sprite)
and make that your first bite of the new sprite. So something like:
%10000001
%00000000
%11111111
%00000000
%11111111
%00000000
%11111111
%00000000
would turn into
%10101010
%00101010
%00101010
%00101010
%00101010
%00101010
%00101010
%10101010
I know it's possible to just grab a bit; so that means you shoudl be able to
manipulate them, right?
--Joe
not to be confused with the Joseph that's also on the list :)