Re: A86: help


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Re: A86: help




I beleive putting halts in an interrupt routine would make the calc
freeze.


---ComAsYuAre@aol.com wrote:
>
> 
> In a message dated 3/15/99 4:14:43 PM Eastern Standard Time,
> e1066@sherbtel.net writes:
> 
> > beware the ides of march.... mannnn...
> >  
> >  I recently turboed my calc and I was wondering how difficult or
even if it
> >  is possible to use interrupts or something to cause games to run
slower so
> >  that they are acutally useable.
> >  
> >  How would I go about this?
> 
> 
> fairly easily, actually.
> 
> my recommendation would be to use _alt_interrupt_exec, and just put
a loop in
> it with a bunch of nops or halts.
> 
> you could also write your own im 2 which runs a loop with nops or
halts, and
> then finishes with rst 38h
> 
> 

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