Re: A86: help
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Re: A86: help
I beleive putting halts in an interrupt routine would make the calc
freeze.
---ComAsYuAre@aol.com wrote:
>
>
> In a message dated 3/15/99 4:14:43 PM Eastern Standard Time,
> e1066@sherbtel.net writes:
>
> > beware the ides of march.... mannnn...
> >
> > I recently turboed my calc and I was wondering how difficult or
even if it
> > is possible to use interrupts or something to cause games to run
slower so
> > that they are acutally useable.
> >
> > How would I go about this?
>
>
> fairly easily, actually.
>
> my recommendation would be to use _alt_interrupt_exec, and just put
a loop in
> it with a bunch of nops or halts.
>
> you could also write your own im 2 which runs a loop with nops or
halts, and
> then finishes with rst 38h
>
>
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