A86: Re: Re: Sprite size
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A86: Re: Re: Sprite size
I agree, and it will be much easier to program if you put such a
limit to the maximum size of the sprites. I was myself thinking
of appending the sprites that you create to a "sprite collection"
so that you could have a sequence of sprites in one file.
I can't promise to implement all the features you mentioned,
but it has given me something to think about, and you never
know :)
/Thomas
>
>I can't see a use for sprites bigger than 32x32. The width can be in
>multiples of 8, but height can be anything. The viewable size should remain
>the same, no matter what size the sprite you are editing (like the gameboy
>tile designer). You should be able to flip the sprite on both axis, rotate
>in 90 and possibly 45 degree angles, move the sprite in all four directions
>and have the edge optionally wrap to the other side. Viewing should consist
>of the large editing view, actual size and what it would look like when
>tiled. It should support lists of sprites, and you should be able to view
>what a specified sequence of sprites look like when animated, at different
>speeds.
>
>Anyone else have any ideas?
>