Re: A86: Drawing sprites
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Re: A86: Drawing sprites
you draw each frame as a sprite (or if it's full screen, just copy the
whole thing to video ram) and put a delay between each.
you could use halts for a delay, but you'd probly end up needing quite a
few, so calling a delay subroutine is probly a better idea:
delay:
ld b,10 ;10 halts =~30 fps
delay0: ;this changes the speed of all the animation
halt
djnz delay0
ret
if you're gonna use full screen animation, i would suggest compressing it
in an external string, somebody's gotta know the best compressor for this
sort of thing.
-josh
On Thu, 29 Jul 1999 13:52:56 -0400 <glendon.solsberry@tricon-yum.com>
writes:
>
> I've seen in some games a sort of intermission, or small movie
>that
> was played at certain times, almost like a very short cartoon.
>How
> would I go about making one of these, and, if possible, would
>anyone
> like to help me with a few of these? Your name will be in the
>credits
> of the game I am making, so if you would like to help, mail me,
>not
> the list.
>
> Glen
> tutorial.itgo.com
>
>
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