Re: A86: NOT Question on tile maps :-)
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Re: A86: NOT Question on tile maps :-)
On Sat, 30 Jan 1999 10:35:04 +0100 Jimmy =?iso-8859-1?Q?M=E5rdell?=
<yarin@acc.umu.se> writes:
>
>At 17:31 1999-01-29 -0800, you wrote:
>>
>>why do you need pixel-resolution smooth scrolling?
>>if you scroll in 4-pixel steps you can scroll a screen much faster
>using
>Yeah sure, but pixel-smooth scrolling looks better. Also, if the
>sprite
>("you") moves one pixel to the right, and if at every fourth pixel,
>thescreen
>scrolls, it would look stupid - you would move forward four pixels,
>then
>back four pixels, forward four pixels, back four pixels etc.
well, i wouldn't smooth scroll the sprites, either. things must match
>>lookup shift tables?
>
>Yeah. If you want to shift 5 steps to the left, instead of looping
>5 shifts (or repeating 5 shifts), you could have a 256*8 byte lookup
>table. Implemented in a clever way, it's _fast_ - trust me, I know :)
oh my. 2k. i suppose if have extra memory
-josh
>//Jimmy Mårdell
>
>E-mail: yarin@acc.umu.se
>Homepage: http://www.acc.umu.se/~yarin/
>
>
>
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