Re: A86: Question on tile maps
[Prev][Next][Index][Thread]
Re: A86: Question on tile maps
what kind of a program are you writing? I see that you are using a map, so I
am assuming you are writing a game. since no one else would help me, I'll ask
you. How would I make a map(for a game like Chips Challenge{tiles also})
print it to the screen and move a sprite over top of it? I also need to know
how to check for collisions with other spites. ANY help on ANY of these
questions would be appreciated SO much. :-)
Thank you,
BlAsTo1414
> i have a question for tile maps. suppose i have the following map:
> Map1:
> .db $1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1
> .db $1,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$1
> .db $1,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$1
> .db $1,$0,$0,$0,$0,$0,$2,$2,$2,$0,$0,$0,$0,$0,$0,$1
> .db $1,$0,$0,$0,$0,$0,$2,$2,$2,$0,$0,$0,$0,$0,$0,$1
> .db $1,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$1
> .db $1,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$0,$1
> .db $1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1,$1
>
> if i do the following:
> ld hl,Map1
> inc hl
>
> would hl contain the first element of the map? or when i load hl with the
> map, does it already point to the first element? Also, <add hl,de> would
> move to the next row right? (de has 16 in it).
>
> thanks
> akshay
>