Re: A86: Re: maps....
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Re: A86: Re: maps....
In a message dated 1/22/99 8:57:05 PM Mountain Standard Time, david@acz.org
writes:
> I'd suggest making a tilemap and checking for collision with the tiles. I
> started working a tilemap section for 86 Central (http://ti86.acz.org/),
> though not much is there beyond explaining the basics and showing you how
to
> draw a map fast (as fast as you can do it using a separate sprite
> routine...I knocked about 20,000 t's off it [each layer of a screen sized
> aligned tilemap] by integrating the sprite routine and the map drawing).
>
> All of you newbies wanting to learn tilemaps, please check it out and tell
> me what you want to know (what I should add). Would explaining how to make
> a little guy walk around a screen sized tilemap be helpful?
Yes it would. I remember giving David Philips the idea and he gave me a
routine that would check collision, but it didn't work. That would be a very
good idea.
THANX
Dan