A86: Re: maps....
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A86: Re: maps....
I'd suggest making a tilemap and checking for collision with the tiles. I
started working a tilemap section for 86 Central (http://ti86.acz.org/),
though not much is there beyond explaining the basics and showing you how to
draw a map fast (as fast as you can do it using a separate sprite
routine...I knocked about 20,000 t's off it [each layer of a screen sized
aligned tilemap] by integrating the sprite routine and the map drawing).
All of you newbies wanting to learn tilemaps, please check it out and tell
me what you want to know (what I should add). Would explaining how to make
a little guy walk around a screen sized tilemap be helpful?
----- Original Message -----
From: <BlAsTo1414@aol.com>
To: <assembly-86@lists.ticalc.org>
Sent: Friday, January 22, 1999 7:55 PM
Subject: A86: maps....
>
>ok,
>I want to remake Chips Challenge for the 86. but I have a couple problems.
>first off, i dont know how to create the background\area you walk on. can
>anyone assist me there? another problem is detecting collisions. I can do
it
>in BASIC but not asm. think anyone can help me there too?
>
>Thanks for any help,
> BlAsTo1414
>
>