Re: A86: Sprites (More)
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Re: A86: Sprites (More)
In a message dated 1/2/99 9:30:59 PM Eastern Standard Time, ZeromusMog@aol.com
writes:
> In an AND sprite, a pixel will be black if one or both of the pixels are
> black. For instance, if the the line %10010010 was on top of %01101010, you
> would get %11111010.
actually, that's or, not and. it's usually pointless to and a sprite to the
screen, because most graphics assume the background to be white, not black.
and resets all pixels where either operand is a 0
> However, in an XOR sprite, a pixel is black only if the
> other one is white. The above example would yield %11111000. This is also
> called "inverse" because any pixels that are "on" will simply switch the
> other
> pixel.
>