A86: Re: Sprite Routines (was FindPixel)
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A86: Re: Sprite Routines (was FindPixel)
Oops, I commented some stuff out or something for my current game (too tired
to remember what). So here's the fresh copy from my Asm directory. I think
I cut out some unused code, which might explain the 2k difference in the
file sizes...
One thing I forgot to mention is that my routines support the buffers being
at ANY address, not just aligned addresses. So a buffer at $8201 (hmm,
wonder where I got that...IM 2? nah...) and $8601 would work, you aren't
forced to use an aligned buffer. That might be helpful if you're trying to
squeez four buffers (for page flipping with grayscale) in memory > $c000.
>With reluctance, I am attaching the routines that I wrote. I didn't want
to
sprite.asm