Re: A86: Re: Sprites and the Screen
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Re: A86: Re: Sprites and the Screen
Sorry, but there are MANY routines called PutSprite. Hmm, Jimmy Mardell's
"famous" PutSprite routine from the ZShell/Usgard school. Then the one in
the ASCR is called PutSprite. Dux wrote a routine called PutSprite. I
wrote a routine called PutSprite, and I'm sure there are many more.
Btw, I forgot to mention that the Y axis is inverted (starts at top and not
bottom. So think of it as the lower-right corner of the cartessian plane,
with the Y's being positive instead of negative. The reason for this is
that video memory goes left to right, top to bottom.
----- Original Message -----
From: <PXGray@aol.com>
To: <assembly-86@lists.ticalc.org>
Sent: Saturday, February 06, 1999 4:44 PM
Subject: Re: A86: Re: Sprites and the Screen
>
>In a message dated 2/6/99 1:48:50 AM US Eastern Standard Time,
david@acz.org
>writes:
>
>> It all depends on what FindPixel, FindAddress or PutSprite routine you
are
>> using!
>
>Let's assume that I am using the sprite routine called "PutSprite." If I
>wasn't, I wouldn't have asked about "PutSprite."
>
>-Patrick Gray
>
>