Re: A86: Re: Sprites and the Screen
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Re: A86: Re: Sprites and the Screen
In a message dated 2/5/99 10:48:50 PM Pacific Standard Time, david@acz.org
writes:
> It all depends on what FindPixel, FindAddress or PutSprite routine you are
> using! It is normally the upper left, but on the 85 I believe the
> FIND_PIXEL rom call made it lower the right. If the coords are reversed,
> than that's the fault of your PutSprite routine. Remember, X is
horizontal,
> Y is vertical. They refer to the standard cartessian coordinate plane
> (remember Algebra?)
Yes, but what quadrant is it in? I, II, III, or IV? Many graphics programs
start X and Y from the upper left corner, which is Quadrant IV...