A86: Re: Re: Re: Assembly-86 Digest V1 #1093
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A86: Re: Re: Re: Assembly-86 Digest V1 #1093
We're talking about emulating TI-85 stuff I believe =) Although they talk
about bomberbloke, maybe not... the 12kb limit is usually for 85 emu...
----- Original Message -----
From: David Phillips <david@acz.org>
To: <assembly-86@lists.ticalc.org>
Sent: Saturday, December 25, 1999 12:28 AM
Subject: A86: Re: Re: Assembly-86 Digest V1 #1093
> Blah. My last TI-86 game was 24k+ when loaded into memory, not to mention
> the 25k+ data string that was dynamically loaded. It's really quite
simple
> to do with the newest version of Assembly Studio, and will be even easier
> with 4.0 (hmm, wonder why). Though, I don't know when I'll ever have time
> to finish and release :-(
>
> > thanks again for the info! i think i get the
> > basic idea. no one's really going to be
> > running files >12k. bomberbloke is
> > the only one i can think of. i'm not
> > exactly sure how it works either.
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