Re: A86: HI.
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Re: A86: HI.
ld hl,_asapvar ;hl->name of program
rst 20h ;copy to OP1
rst 10h ;_findsym
xor a
ld hl,data_start-_asm_exec_ram+4 ;offset
add hl,de ;hl=pointer to data in original prog
adc a,b ;in case we overlapped pages
call _SET_ABS_DEST_ADDR
xor a ;no absolute addressing now
ld hl,data_start ;get data from here
call _SET_ABS_SRC_ADDR
ld hl,data_end-data_start ;number of bytes to save
call _SET_MM_NUM_BYTES
jp _MM_LDIR ;copy data and return
In a message dated 12/11/99 1:54:22 AM Eastern Standard Time, david@acz.org
writes:
> Then write it back with a routine like this:
>
> ld hl,ProgramVar-1
> rst 20h
> rst 10h
> call _ex_ahl_bde
> ld de,GameSaveData-_asm_exec_ram+4
> add hl,de
> adc a,0
> call _set_abs_dest_addr
> sub a
> ld hl,GameSaveData
> call _set_abs_src_addr
> ld hl,GameSaveDataSize
> call _set_mm_num_bytes
> call _mm_ldir
> ret
>
> ProgramVar:
> .db 4,"name" ; 4 is the number of chars in 'name', which is the
> program variable's name
>
> Note that I haven't done any 86 coding in a while and I just ripped this
> from my last project, so there could be a more optimized way...
>
----
Jonah Cohen
<ComAsYuAre@aol.com>
http://linux.hypnotic.org/~jonah/
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