Re: A86: HI.
[Prev][Next][Index][Thread]
Re: A86: HI.
Write back. Store the variables inside your program like this:
GameSaveData: ; put this somewhere like the end of your program
...
PlayerMoney: .dw 0
PlayerLevel: .dw 0
...
GameSaveDataSize = $ - GameSaveData
Then write it back with a routine like this:
ld hl,ProgramVar-1
rst 20h
rst 10h
call _ex_ahl_bde
ld de,GameSaveData-_asm_exec_ram+4
add hl,de
adc a,0
call _set_abs_dest_addr
sub a
ld hl,GameSaveData
call _set_abs_src_addr
ld hl,GameSaveDataSize
call _set_mm_num_bytes
call _mm_ldir
ret
ProgramVar:
.db 4,"name" ; 4 is the number of chars in 'name', which is the
program variable's name
Note that I haven't done any 86 coding in a while and I just ripped this
from my last project, so there could be a more optimized way...
> I don't really know enough assembly to understand how to help you with
your
> save game problem.
> Second, what's an easy (or any) way to save games without storing to
> variables that can be used for something else, or modified (what's a
little
> cheating going to hurt;))?
Follow-Ups:
References: