Re: A86: Z-Basic Questions


[Prev][Next][Index][Thread]

Re: A86: Z-Basic Questions




> I am sure that you are aware that Z-Basic is for a TI-85
> Calculator, but Z-Basic is a Basic type language/assembly 
> converter for zshell (zshell can be emulated on my 86). 
> I have just a few questions pertaining to Z-Basic.   I am 
> currently  writing a game  (Move)  and i am unaware how 
> to imput  sprites using Z-Basic.  You see, if you want to
> use assembly commands in Z-Basic, you just need to put
> a # symbol and anything after that will be run directly 
> in assembly.  But i am very shaky when it comes to 
> assembly.  My need for sprites is not great, but will
> benefit me when i begin to write other games.  My other
> question is how do i get the random routine to work in
> Z-basic ?  I used the random function correctly according
> to the documentation, but no random number seems to be
> generated.  I thought the variable kept getting a zero, so 
> i had it display it in my program to find out that i was 
> correct.  My need for random numbers is great, and i 
> cannot continue making this game until i can use this
> function.  If anyone could offer any help, small or great, even
> help in assembly programming would be much appreciated.
> I just need to figure out how to do these routines in zbasic or
> assembly (in zbasic).  Thank you for your time.

HAL (a program like ZBasic) has a nice sprite routine.
It's at http://HAL-8x.home.ml.org if you wanted to take a look.