Re: A86: drawing a sprite to the screen.


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Re: A86: drawing a sprite to the screen.




ok,
couple things.

GET_KEY is wrong, I think.  Its calling for a label labeled GET_KEY, at least
thats what the compiler is looking for.

What is 'draw_loop"?(its a label at the bottom)  is it supposed to be
'Draw_Sprite'?

If so, then what is Draw_Sprite?  am I supposed to put my mod. version of
putsprite there?

The compiler is also looking for K_Right  and K_Left labels.

Thanks,
BlAsTo1414



In a message dated 9/15/98 6:13:19 PM Pacific Daylight Time,
uneven14@hotmail.com writes:

<< draw_first_sprite:
      ld d,1
      ld e,5
      ld hl,Sprite
      call Draw_Sprite
 
 key_loop:
      call GET_KEY
      cp K_RIGHT
      jp z,move_sprite_right
      cp K_LEFT
      jp z,move_sprite_left
      jp key_loop
 
 move_sprite_right:
      inc d
      ld hl,Sprite
      call Draw_Sprite
      jp key_loop
 
 move_sprite_left:
      dec d
      ld hl,Sprite
      call Draw_Sprite
      jp key_loop
 
 Draw_Loop:
     
      {paste sprite routine here}
 
 Sprite:
 
      {paste sprite here} >>