Re: A86: Random Numbers
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Re: A86: Random Numbers
there's _RANDOM ($55da) which puts a random number between 0 and 1 in op1
there's _randint ($5544) which gets a random number between op1 and the
top of fps
there's this (sorta from ztetris)
Random: ld b,a
ld a,r
add a,a
ld hl,0
ld d,h
ld e,a
RMul: add hl,de
djnz RMul
ld a,h
ret
which gets a number between 0 and a in a
-josh
On Sat, 12 Sep 1998 17:22:22 -0700 "Dave" <scheltem@aaps.k12.mi.us>
writes:
>
> I was wondering what ways there are to make random numbers in
>asm?=20
>
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