Re: A86: double-buffering
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Re: A86: double-buffering
Read the source code to Sqrxz. It's pretty commented.
Double buffering is a pretty simple concept. Pick somewhere in memory for
the double buffer that's 1024 bytes. _plotSScreen is ideal, since that's
pretty much it's purpose. You must draw everything to the double buffer,
and at the end of each frame, copy it all to video memory ($fc00) using an
ldir instruction.
At 08:44 PM 9/1/98 EDT, you wrote:
>
>Can someone send me a fully commented example of double-buffering techniques?
>
>Thanks,
>-Dave
>
--
David Phillips
mailto:electrum@tfs.net
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AOL/AIM: Electrum32
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