Re: A86: double-buffering


[Prev][Next][Index][Thread]

Re: A86: double-buffering




Read the source code to Sqrxz.  It's pretty commented.

Double buffering is a pretty simple concept.  Pick somewhere in memory for
the double buffer that's 1024 bytes.  _plotSScreen is ideal, since that's
pretty much it's purpose.  You must draw everything to the double buffer,
and at the end of each frame, copy it all to video memory ($fc00) using an
ldir instruction.

At 08:44 PM 9/1/98 EDT, you wrote:
>
>Can someone send me a fully commented example of double-buffering techniques?
>
>Thanks,
>-Dave
>

--
David Phillips
mailto:electrum@tfs.net
ICQ: 13811951
AOL/AIM: Electrum32


References: