A86: Re: 10k Limit


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A86: Re: 10k Limit





sure, just copy the sprites to RAM page 1 and access them from there


>
>Would it be possible to make a 10k game that uses a string to store
>sprites? I'm talking maybe more than 10k of sprites. Or would you use
>modules or something?
>
>Thanx,
>Dave
>