Re: A86: Re: Re: Ztetris magic
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Re: A86: Re: Re: Ztetris magic
_textShadow is a 168 byte memory area that "shadows" the text on the
homescreen. It stores the byte values of the characters, not the actual
video data. It's just a place where you can store temporary data.
-----Original Message-----
From: Jeanne9005@aol.com <Jeanne9005@aol.com>
To: assembly-86@lists.ticalc.org <assembly-86@lists.ticalc.org>
Date: Tuesday, October 20, 1998 3:17 PM
Subject: Re: A86: Re: Re: Ztetris magic
>
>What exactly does the _textshadow thing do? Cuz I want to update the
DrugWars
>so that it can have this function....you know the game really does get
>tedious....
>
>Glen Solsberry
>In a message dated 10/20/98 12:02:32 AM Eastern Daylight Time,
>electrum@tfs.net writes:
>
>> The first byte in it's 'Restore' block is the 'flag' that tells it if a
game
>> is saved. I think the block is about 50 or 60 bytes, which is enough to
>> save the data in _textShadow.