Re: A86: Drawing a picture


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Re: A86: Drawing a picture




You can draw a picture as a monochrome 64x128 BMP file on the computer
using Paint or some similar program.  Then use Bmp2asm to convert it to
a bunch of .db's.  You can then paste these into your program, and make
a short little snippet of code to move the picture to video memory at
$FC00 using LDIR.

Jeanne9005@aol.com wrote:
> 
> I know that you can draw a picture in ASM, but how would I draw it?  I want to
> draw a dinosaur like creature.  Is there a way that I can do it without.db's?
> If not, how would I draw it using the .db's?  Any help would be appreciated.
> 
> Glen Solsberry
> www.geocities.com/Area51/Orion/5990


References: