A86: Re:
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A86: Re:
>
>I can't get this to work! Sorry, I tried for quite a long time trying to
>make this work. I just need someone else (for a different perspective) to
>see what is wrong. It's supposed to just wait for you to press F1 2 times
>then quit. That's the main concept, but there is a greater program
>(obviously). I know there are easier ways to just wait for two keypresses.
>
>Thanx,
>Dave
>
>PS: Sorry for posting the whole thing, I tried to cut it down a lot...
>
>
>#include "ti86asm.inc"
>#include "asm86.h"
>
>p_health = $8001
>p_attack = $8002
>p_defence = $8003
>e_health = $8005
>e_attack = $8006
>e_defence = $8007
>
> ld a,20 ; load stats...
> ld (p_health),a ; this will be done another way later
> ld a,10
> ld (p_attack),a
> ld a,3
> ld (p_defence),a
>
> ld hl,10 ; I used HL for a mem-addressing
> ld (e_health),hl ; reason which isn't shown here
> ld hl,5
> ld (e_attack),hl
> ld hl,2
> ld (e_defence),hl
these addresses are defined as being one byte each .. why are you loading a
two byte value into each of them?
>
>keyloop:
> call GET_KEY
> cp K_F1
> jr z,fight
> cp K_F5
> jr z,exit
> jr keyloop
>
>fight:
> ld a,(e_defence) ; load enemy defence
> ld c,a ; put into C
> ld a,(p_attack) ; load player attack
> sub c ; sub defence from attack
> ld c,a
> ld a,(e_health) ; load enemy health
> sub c ; subtract resultant attack force
> ld (e_health),a ; save new health
> cp 0 ; if greater than zero...
greater than or equal to zero
> jr nc, keyloop ; ...return to loop
> jr exit
>
>exit:
> ret ; quit
>
>
>