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I can't get this to work! Sorry, I tried for quite a long time trying to
make this work. I just need someone else (for a different perspective) to
see what is wrong. It's supposed to just wait for you to press F1 2 times
then quit. That's the main concept, but there is a greater program
(obviously). I know there are easier ways to just wait for two keypresses.
Thanx,
Dave
PS: Sorry for posting the whole thing, I tried to cut it down a lot...
#include "ti86asm.inc"
#include "asm86.h"
p_health = $8001
p_attack = $8002
p_defence = $8003
e_health = $8005
e_attack = $8006
e_defence = $8007
ld a,20 ; load stats...
ld (p_health),a ; this will be done another way later
ld a,10
ld (p_attack),a
ld a,3
ld (p_defence),a
ld hl,10 ; I used HL for a mem-addressing
ld (e_health),hl ; reason which isn't shown here
ld hl,5
ld (e_attack),hl
ld hl,2
ld (e_defence),hl
keyloop:
call GET_KEY
cp K_F1
jr z,fight
cp K_F5
jr z,exit
jr keyloop
fight:
ld a,(e_defence) ; load enemy defence
ld c,a ; put into C
ld a,(p_attack) ; load player attack
sub c ; sub defence from attack
ld c,a
ld a,(e_health) ; load enemy health
sub c ; subtract resultant attack force
ld (e_health),a ; save new health
cp 0 ; if greater than zero...
jr nc, keyloop ; ...return to loop
jr exit
exit:
ret ; quit
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