Re: A86: Reading keypresses


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Re: A86: Reading keypresses




What it and what frame are you talking about?

David Phillips wrote:

> I tried that, but then it is updated every frame.  I want to have to
> re-press it everytime to fire.  Do I need to save it's state?
>
> psuedo code:
> if ((fired == FALSE) && (second_pressed == TRUE))
> {
>   fire
>   fired = TRUE
> }
> if (second_pressed == FALSE)
>   fired = FALSE
>
>
> At 12:22 AM 5/12/98 -0400, you wrote:
> >
> >Read 2nd using the port
> >
> >David Phillips wrote:
> >
> >> I'm having trouble getting keys read correctly in a space invaders game I'm
> >> making.  I read the arrow keys in (currently using ports) and also need 2nd
> >> for fire and others like exit.  I want the fire key to have to be pressed
> >> for every shot but the arrows to be held.  Calling getkey to check 2nd
> >> works, but you must let up and re-press left/right.  I read some other
> >> source, but can't find anything exactly like this.  Any ideas?
> >>
> >> // David Phillips
> >> // mailto: electrum@tfs.net
> >> // AIM: electrum32
> >
> >
> >
> >
>
> // David Phillips
> // mailto:electrum@tfs.net
> // AIM: electrum32




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