Re: A86: Reading keypresses


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Re: A86: Reading keypresses




Read 2nd using the port

David Phillips wrote:

> I'm having trouble getting keys read correctly in a space invaders game I'm
> making.  I read the arrow keys in (currently using ports) and also need 2nd
> for fire and others like exit.  I want the fire key to have to be pressed
> for every shot but the arrows to be held.  Calling getkey to check 2nd
> works, but you must let up and re-press left/right.  I read some other
> source, but can't find anything exactly like this.  Any ideas?
>
> // David Phillips
> // mailto: electrum@tfs.net
> // AIM: electrum32




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