Re: A86: Reading keypresses
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Re: A86: Reading keypresses
Read 2nd using the port
David Phillips wrote:
> I'm having trouble getting keys read correctly in a space invaders game I'm
> making. I read the arrow keys in (currently using ports) and also need 2nd
> for fire and others like exit. I want the fire key to have to be pressed
> for every shot but the arrows to be held. Calling getkey to check 2nd
> works, but you must let up and re-press left/right. I read some other
> source, but can't find anything exactly like this. Any ideas?
>
> // David Phillips
> // mailto: electrum@tfs.net
> // AIM: electrum32
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