A86: Re: 8x8 sprite routine
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A86: Re: 8x8 sprite routine
Yes. Example attached, includes
comments.
Maximum X_width of sprite is 8 pixels (1 byte).
Y_height can be anything (8 bytes, 16 bytes, 32, doesnt matter), but the shorter
the Y_width the faster the sprite will be displayed (since
the sprite will be smaller)
Later,
Matt
Does anyone have a simple, fast putsprite
routine for 8x8 sprites drawn
anywhere on the screen without
clipping?
--------------
David Phillips
electrum@tfs.net
ps01.asm