A86: Re: Writing text in grayscale
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A86: Re: Writing text in grayscale
the easiest way is to put the strings into sprites or a big picture if its a
lot of text and use the grayscale routines for it, another way is to put the
text on with _vputs, pause, overwrite a retangular box of it, pause, go back
>I want to write text to grayscale, like _vputs, but in greyscale it wouldnt
>be all black, it would be dark grey (I think). One idea I have is to
>allocate a portion of the display that will be copied on both bitplanes (so
>it is always black). Or is there a better method?